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blackjack training kit Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.
Original Assignee Smith, Jr.
Priority date The priority date is an assumption and is not a legal conclusion.
Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.
The face of each card is an overlapping combination of cards found 6 blackjack cases iphone a standard deck of playing cards.
They are presented so as to resemble the way they look to the player when dealt with both initial cards dealt face down or face up.
A first card portion 11 appears at the upper left-most edge.
A second card portion 12 appears to overlap the first one.
Each of the composite cards has the same combination in separate sections 10 and 10 presented in opposing orientations so that they can be readily read in either direction.
The back of each card is either blank or patterned similarly to those used in casinos.
No information about the front of the card can be deduced or inferred from the back of the card.
Field of the Invention This invention relates to learning and practicing how to play the game of blackjack in a casino so as to optimize one's opportunity to win under any set of rules and strategies.
Discussion of Prior Art Previous inventions in this field have been based on the flash card model in which a situation is presented on one side of a card with the recommended action presented on the other.
The printing on flash cards is usually unidirectional, that is, the cards must be oriented right-side up to be read correctly.
Therefore, when stacked and shuffled, not only must they all be facing up, but in addition, their orientations must be consistent so that as each card is viewed and discarded, the next one is able to be viewed in a similar orientation.
This restriction means that care must be taken when shuffling or otherwise mixing unidirectional cards to keep them oriented correctly.
Such unidirectional cards sometimes have a unique mark or physical anomaly which facilitates proper orientation when stacking, such as a single notched or flattened corner.
There are card devices which do not have the unidirectional nature of the cards described above.
A common example is standard playing cards used to play bridge, poker or blackjack.
The card faces are essentially the same when viewed right-side up or upside down, because the symbols and numbers on the faces are arranged symmetrically about a line drawn across the card from one side to the other.
The nondirectional nature of playing cards facilitates shuffling of the cards because the orientation of the cards with respect to one another is not a factor, as long as they are stacked all facing the same direction.
Flash cards present a useful way to learn a particular strategy for playing blackjack under a particular set of rules, and have been produced heretofore.
In his book Million Dollar Blackjack 1981page 124b, Ken Uston presented a set of flash cards for learning how to play blackjack.
These cards blackjack training kit subsequently been produced as a stand alone product.
The flash cards are about 4 cm square and are printed on the front only.
They have numbers and letters in large print representing the playing cards belonging to the player and the dealer.
The "answer" is a number in small print in the corner of the card.
The player must learn the numbers corresponding to each combination of playing cards, and he uses this knowledge in optimizing his playing of the game.
These flash cards have at least two deficiencies.
First, they are unidirectional in nature, and therefore very inconvenient to shuffle.
Moreover, the numbers and letters in large print are only representations of the values of the player's or dealer's cards.
They do not depict the cards as they actually appear when held in the hand.
The user must translate what the numbers or letters show into a visualization of the playing situation.
This process of translation causes a delay in the learning process, and does not accurately simulate the playing situation.
Another blackjack flash card product is Flash Jack, initially manufactured by V.
Flash Jack comprises a deck of cards which describe the playing situation in words on the front and which have the answers in words on the back.
There is no pictorial representation whatsoever of the playing situation, and the cards are unidirectional.
The information presented is overly complex and requires significant time and thought to assimilate.
Another blackjack flash card product is a "Free Learning Kit" of flash cards included in John Sharpe's book Low Stakes Blackjack 1994pages 31-45.
On the back is Sharpe's one recommended action for each hand with page references for why it is recommended.
The cards are unidirectional and suffer from bearing no resemblance to the playing conditions of a casino.
Each card has a number and suit printed in the corner to simulate one of the player's cards Patent FIGS.
The card has a chart summarizing the action a player should take depending on what other cards are present.
The chart has the player's cards and the dealer's cards along its two axes.
The cards are unidirectional, and therefore inconvenient to shuffle.
Though the symbols in the corners of each card simulate the printing on a playing card, they do not substantially depict any actual playing card situation.
The information presented on the card in chart form is relatively complex and difficult to interpret compared to similar charts portrayed in current blackjack literature.
The face of each card contains two playing situations on opposite ends of the card arranged so that each appears either right side up or upside down regardless of which end is up.
Each half also contains within a frame a smaller perspective image of a card and a still smaller oblong box containing an identifier for a method of grouping subsets of the total deck.
The back of each card also presents two separate sections which provide a recommended action for the situation represented on the same half of the card's face.
The prior art has not addressed the issue that the optimal way to play most hands varies for different casino rules and for different strategies.
They are designed to present one set of playing options in any one embodiment of the design.
However, to maximize the opportunities to win at blackjack, a player must know what play to make for each combination of dealer and player cards under different playing rules and regulations.
Proper play for some situations can be described in words as a set of rules, such as "Always stand when you have a hard total of nineteen.
However, for many situations--particularly those which offer the player the opportunity to increase his bet by as much as double, the optimal play depends on the number of decks being used, the number of cards yet to be dealt, the composition values of the cards not yet dealt, and the casino and regulatory rules governing both the dealer's and the players' options.
There are many sources of information for making optimal decisions and for devising one's own.
Thorp "Beat The Dealer" 1962, 1966 presented the first system for counting cards to guide both betting and playing strategy ascribing from 1 to 10 points for each different card denomination.
Julian Braun's "How To Play Winning Blackjack" 1980 derives a "basic strategy" from running several billion hands through a computer and making detailed probability calculations from the results.
Griffin "The Theory of Blackjack" 1979, 1981 developed mathematical models for determining the player's advantage or disadvantage.
Stanford Wong "Professional Blackjack" 1975, 1994 and others e.
Paterson develop simplified plus and minus counting systems which indicate for each hand dealt both the preferred bet size or betting option and how to best play the hand.
In the popular literature available where gaming books are sold one can find at least four counting systems in addition to each author's presentation of "basic strategy".
However, even if the sixty or more sets of flash cards inferred from the prior art were available to choose from, they do not permit the practice session to resemble the way the cards appear in a casino setting.
Learning to play can be facilitated by the use of a special deck of combination cards.
Although 2,652 two-card combinations are possible with one deck of cards, only 1,164 44% offer options to the player.
For those that do offer playing and betting options it is advantageous to practice them in random order as they would appear during a game in a casino.
Since the optimal play varies with both the rules governing play, the dealer's exposed card sthe number of cards yet to be played and their values, the combination cards used for learning and practicing should not present recommendations that are only optimal for one matrix of conditions.
In summary, cards heretofore known for practicing of blackjack suffer from a number of disadvantages: a The flash cards do not portray a true-to-life depiction of the player's cards as the player would see them when playing at a casino.
Instead, plain numbers or letters are used to represent the values of the visible cards.
Where pictorial combinations are provided, the cards do not resemble the way the cards faces look to a player in that they have additional graphics and text.
This prevents the player from simulating actual playing conditions while practicing.
Complexity deters the user from practicing under simulated casino conditions.
Since the backs of casino cards reveal nothing about the faces, this impedes the transition from practice to casino play.
SUMMARY OF THE INVENTION In accordance with the principles of the more info invention, the above and other objects are realized in a deck of cards for practicing blackjack, the deck of cards including a number of combination cards, each combination card having a representation of a playing situation printed on the front side of the card comprised of a plurality of image portions of playing cards, arranged to look like cards dealt to a player, so as to simulate the way at least a plurality of cards look when dealt to a player in a casino.
Preferably, the back of each card combination also simulates the look of a card when dealt please click for source a player at a casino.
Also, preferably the back and front of each combination card is devoid of other information concerning the playing situation depicted on the front of the card.
Each combination card can be of the same size and kind as is found in a normal deck of playing cards as used in a casino and each card can have a back of the same design so that there is no indication of what is on the face of the card.
The portions of the playing cards on the face of the combination card can depict two or more cards overlapped and positioned so as to closely simulate the way the cards appear when dealt to a player in a casino game of blackjack.
Thus, the blackjack training kit cards simulate the playing situation in a casino either in the way they appear when both cards are dealt face down and the player picks them up to see what they are or in the way they are dealt in casinos which deal the cards face up and the players do not touch the cards.
DESCRIPTION OF DRAWINGS The above and other features and aspects of the present invention will become apparent upon reading the following detailed description in conjunction with the accompanying drawings in which: FIGS.
LIST OF REFERENCE NUMERALS 10.
Upper section of front of card 11.
Revealed portion of player's first card 12.
Revealed portion of player's second card 13.
Line simulating of card portion 14.
Region for producer's logo 15.
Revealed portion of player's third card 20.
Lower section of front of card 21.
Revealed portion of player's first card 22.
Revealed portion of player's second card 23.
Line simulating edge of card portion 24.
Region for producer's logo DETAILED DESCRIPTION OF THE INVENTION Typical embodiments of the present invention are the combination cards illustrated in FIGS.
Each card shown is one of a set of cards intended to be used for the practice of making decisions in the game of blackjack.
Each card is the size, shape and weight of a standard card used for playing card games in a casino.
The front of each card, as illustrated in FIGS.
Each section portrays a player's blackjack hand consisting of two or three playing cards.
Each end of the front of the combination card, therefore, displays a combination of cards which represents a combination of playing cards that could occur during the process of playing a game of blackjack in a casino.
The player's hand appears as overlapping images of portions of playing cards.
A first card portion 11 appears at the upper edge or the upper left-most edge of the front of the card.
A second card portion 12 appears to overlap the first one, partially obscuring it.
A line 13 which simulates the edge of the second card portion separates the images of the playing cards.
The two portions of playing cards thus simulate two playing cards held in a player's hand facing the player and spread so as to reveal the rank and suit pips in the corner of the cards.
More than two players' cards can be depicted, as shown in the embodiment in FIG.
In this combination card, a third playing card 15 also appears, overlapping a second card 12 and a first card 11.
The front of the card also has a region 14 available for very strategy of counting cards in blackjack have unrelated to the operation of the card, such as a manufacturer's logo 15 or copyright.
Although the illustrations do not denote color, the playing card images would be printed in the colors appropriate for their suits or ranks, such as red for hearts, black for spades, and multicolored for the royal design of face cards.
The back of the card, as illustrated in the embodiments in FIGS.
Like the front of the combination card, the back has enough additional area to print a manufacturer's logo 14.
Nothing on the back of the card would indicate which combo is on the front, nor would the back or the front contain any information as to the operation of the card.
A set of cards includes 47 combination cards.
These represent all of the two card combinations and unique three card combinations https://veronsmeatmarket.com/blackjack/blackjack-apprenticeship-membership-review.html which the optimal play depends on the strategy the player is using.
A listing of these is provided in FIG.
A 27 card subset comprised of one combination card for each decision total can be used where the various 2 card totals are not relevant to the strategy being learned.
Strategy tables have been developed for making choices based on the different values of the two cards which can add up to a decision total.
An example of one such is Table 1, page 256, Professional Blackjack, by Stanford Wong.
As above-noted, the sub-set deck uses only one combo for each decision total in the full MKE Practice Deck.
Accordingly, this accounts for the MKE Practice Deck and subset deck being listed in FIG.
A standard deck of cards has 2,652 possible two-card combinations.
Of these, only 924 represent hands in which the player has a decision to make--all the others being covered by generalized rules.
Because the MKE Practice Deck contains only those hands which can require a decision depending on the rules in force and the cards played and yet to be played, the time required for any degree of mastery is reduced to just 5% of the time it would take if a standard deck were shuffled and dealt out repeatedly.
This can also be stated as increasing the value of the time spent practicing by a factor of 20.
The practice efficiency is increased by a factor 36.
Additionally, the player can set aside those two-card combos not yet mastered and focus just on them.
This cannot be done at all with a standard deck.
The MKE Practice Deck thus provides a dimension to the practice sessions which cannot be quantified.
Each practice session can begin with shuffling the entire practice deck with the backs up; then turning up the combo cards one at a time.
With any combo strategy not remembered, the card can be put face down in a separate pile and just these reviewed until locked in memory.
Operation of the Invention The primary manner of using the present invention is self evident from inspection of the figures and reading of the description above.
To use each card, the user looks at the front of the combination card which depicts a playing situation in the game of blackjack.
The two or more cards portions 11 and 12 in FIGS.
The user attempts to remember what action is best for each of the see more possible up cards.
More than one combo card can be placed on a smooth surface face down and turned over one at a time.
A variation is to have a group of regular playing cards one each from Ace to Ten to use to represent the dealer's up card.
These are randomly mixed face gif bender blackjack and one is turned up.
The user then attempts to remember the proper play for this combination of dealer card and player hand s.
In actual practice, the combination card is intended to be part of a product which is a deck of 54 cards.
Forty-seven are cards of the design of the present invention as in FIGS.
The size, shape and quantity of the cards is intended to resemble a regular deck of poker size playing cards.
Ramifications and Scope of the Invention Accordingly, the reader will see that the combination cards of the present invention provide a more effective, more enjoyable, and easier to use method for practicing blackjack than has been supplied heretofore.
The design of the printing on the cards dramatically increases the rate of comprehension of the situations and decisions being posed.
It also more accurately simulates the playing of the game itself, link therefore the person practicing with the cards will be able more easily to move from the training tool to the actual game.
The nondirectional nature of the cards enhances the ability of the cards to be shuffled, and increase the randomness of the mix created by shuffling.
Furthermore, a proper embodiment of the features of the invention also provide additional advantages in that: 1 the number of cards needed to present the necessary information is reduced to an extent that the deck of cards is the same size and shape as a standard deck of poker blackjack training kit playing cards.
By focusing on this 35%, rather than dealing hands, overall learning multiples of over 2000% become available as summarized in FIG.
Although the description above contains many specificities, these should not be construed as limiting the scope of the invention but merely providing illustrations of some of the presently preferred embodiments of the invention.
Thus, the scope of the invention should be determined by blackjack training kit appended claims and the legal equivalents rather than by the examples given.
A combination card for practicing the game of blackjack, with a representation of a playing situation depicted on the front side of said card comprised of a plurality of images of portions of playing cards, arranged blackjack training kit look like cards dealt to a player, so as to simulate the way at least a plurality of cards look when dealt to a player in a casino the image of each portion of a playing card includes at opposing parts of the combination card the same depiction of a class used in astandard deck of cards.
A deck of cards including a plurality of combination cards for practicing the game of blackjack, each combination card having a representation of a playing situation depicted on the front side of the combination card comprised of a plurality of images of portions of playing cards, arranged to look like cards dealt to a player, so as to simulate the way at least a plurality of cards look when dealt to a player in a casino, the image of each portion of a playing card includes at opposing parts of the combination cards the same depiction of a card classes used in a standard deck of cards.
Systems, methods and articles to facilitate playing card games 2006-06-08 2011-11-08 Bally Gaming, Inc.
Game related systems, methods, and articles that combine virtual and physical elements 2005-09-12 2013-01-01 Bally Gaming, Inc.
Systems, methods and articles to facilitate playing card games with multi-compartment playing card receivers 2005-09-12 2013-01-01 Bally Gaming, Inc.
Systems, methods and articles to facilitate playing card games with intermediary playing card receiver 2006-04-12 2013-02-05 Bally Gaming, Inc.
Systems and methods for providing fantasy sports contests with wagering opportunities 2005-09-12 2013-10-08 Bally Gaming, Inc.
Systems, methods and articles to facilitate playing card games with selectable odds 2008-04-30 2015-04-14 Bally Gaming, Inc.
Systems and methods blackjack training kit out-of-band gaming machine management 2007-06-06 2016-05-17 Bally Gaming, Inc.
Deck of Card For Bluffing Game 2018-06-25 https://veronsmeatmarket.com/blackjack/practice-casino-blackjack-online-real-money.html Bally Gaming, Inc.
Method and apparatus for monitoring casinos and gaming 1999-04-21 2006-03-14 Bally Gaming International, Inc.
Method, apparatus and article for evaluating card games, such as blackjack 2001-02-21 2005-11-15 Bally Gaming International, Inc.
Method, apparatus and article for evaluating card games, such as blackjack 2001-02-21 2005-02-22 Bally Gaming International, Inc.
Method, apparatus and article for evaluating card games, such as blackjack 2001-02-21 2011-03-15 Bally Gaming International, Inc.
Systems and methods for providing fantasy sports contests with wagering opportunities 2002-09-09 2004-02-24 James M.
Blane Playing card deck particularly suited for blackjack 2003-04-17 2009-08-18 Bally Gaming, Inc.
Systems, methods, and devices for monitoring card games, such as baccarat 2003-09-05 2013-07-16 Bally Gaming, Inc.
Method, apparatus and article for computational sequence generation and playing card distribution 2003-11-07 2010-06-15 Bally Gaming International, Inc.
Systems, methods and articles to facilitate playing card games with intermediary playing card receiver source 2013-10-08 Bally Gaming, Inc.
Systems, methods and articles to facilitate playing card games with selectable odds 2005-09-12 2013-01-01 Bally Gaming, Inc.
System and method for automatically analyzing specific cheating practice in play of baccarat 2006-04-12 2013-04-02 Bally Gaming, Inc.
System and method to handle playing cards, employing elevator mechanism 2006-04-12 2013-02-05 Bally Gaming, Inc.
Device for use in playing card handling system 2006-05-23 2011-10-18 Bally Gaming, Inc.
Systems, methods and articles to facilitate playing card games 2006-05-23 2012-01-24 Bally Gaming, Inc.
Systems, methods and articles to facilitate playing card games with selectable odds 2006-06-08 2011-11-08 Bally Gaming, Inc.
Systems, methods and articles to facilitate delivery of sets or packets of playing cards 2007-06-06 2018-06-26 Bally Gaming, Inc.
Casino card handling system with game play feed 2007-06-06 2016-05-17 Bally Gaming, Inc.
Casino card handling system with game play feed to mobile device 2007-06-06 2017-05-23 Bally Gaming, Inc.
Casino card handling system with game play feed to mobile device 2007-11-02 2014-05-27 Bally Gaming, Inc.
Game related systems, methods, and articles that combine virtual and physical elements 2007-11-02 2014-12-30 Bally Gaming, Inc.
Game related systems, methods, and articles that combine virtual and physical elements 2007-11-02 2012-09-25 Bally Gaming, Inc.
Game related systems, methods, and articles that combine virtual and physical elements 2007-11-02 2017-04-04 Bally Gaming, Inc.
Deck of Card For Bluffing Game 2018-06-25 2019-12-10 Bally Gaming, Inc.
Casino card handling system with game play feed Similar Documents Publication Publication Date Title 1969-12-16 Kinesthetic identification game apparatus 1999-03-30 Unique deck of playing cards 2003-04-15 Playing cards and method for playing card games therewith 1995-08-29 Multi-indicia playing cards 1972-06-06 Board game apparatus 2002-08-20 Interactive games and method of playing 1988-05-10 2nd chance poker method 2004-09-30 Playing cards 1980-08-05 Word puzzle game 2003-11-18 Instructional mathematics board game 1955-09-06 Educational game apparatus 2004-10-12 Interactive games and method of playing 1974-06-04 Playing card distribution apparatus 2003-07-08 Playing card system for teaching musical notation 1976-12-21 Poker type game apparatus 1996-10-22 Crossword puzzle game and method of generating the same 1987-08-04 Combination tic-tac-toe and question and answer game 1990-10-09 Apparatus for playing a game 1984-04-10 Poker-type table game 1992-06-02 Instant poker game card 1976-02-24 Educational board game apparatus 1993-09-07 Game cards for playing a game and for learning arithmetic 1986-01-28 Character identity game 1998-11-17 Playing cards for an educational game 1977-09-27 Quarter card deck Legal Events Date Code Title Description 1999-04-14 STCF Information on status: patent grant Free format text: PATENTED CASE 2002-10-18 FPAY Fee payment Year of fee payment: 4 2002-11-06 REMI Maintenance fee reminder mailed 2006-10-20 FPAY Fee payment Year of fee payment: 8 2010-10-03 FPAY Fee payment Year of fee payment: 12. blackjack training kit blackjack training kit blackjack training kit blackjack training kit blackjack training kit blackjack training kit

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